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Health regeneration, where a player can still recover full health if they duck out of action for a moment (while armor still needs to be re-equipped when shot down), also "went over weird," according to Smith.Ĭhief among the points of discussion was the Gulag: the 1v1 prison cell match wherein after players fall in battle, they have a chance to re-enter the match alongside their team if they emerge from the Gulag victorious. The dense, urban environments of Warzone's map, Verdansk, split the staff, with many preferring the more sparse landscape typical of the battle royale genre. Pretty much anything unique about Warzone was debated during development. Risks that were actually controversial internally. In Warzone, that resulted in a battle royale that was at once faithful to the genre and took calculated risks. Entering the free-to-play market was its attempt to win some players back. Infinity Ward's own Modern Warfare 3 took the fourth spot, and the newest Modern Warfare, released at the tail end of 2019, landed at number 12. Call of Duty: Black Ops from Treyarch is the franchise best-seller it charted just under Grand Theft Auto 5 as the second best-selling game of the decade. In the 2010s, Call of Duty dominated the top 20 best-selling games of the decade.
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So that was definitely one of our motivators." "I can see my house from here!" | Infinity Ward, Raven Software/ActivisionĬall of Duty has always performed well for its core audience, but apparently, that audience has shrunk over the years. Like even with the launch of Warzone, we've had a lot of people come in, try, and then hop over to multiplayer and, you know, pick up the Modern Warfare package. "So we really wanted to try like a big free-to-play experience to see what that would do for us and see if we could get new people to come in and try, and that's actually been really successful for us. Cecot is more on the "tech side" of the multiplayer team, while Smith tells me he's on the "creative" side. "e were always looking for ways to bring more fans into Call of Duty," says Joe Cecot, multiplayer director and design director at Infinity Ward. Since then, it has quickly become one of the most-played battle royale games in the world. It's not the first free-to-play Call of Duty-last year saw the release of Call of Duty: Mobile-but it is the first major, free-to-play console experience for the series. Like 60 million other people during the COVID-19 pandemic, I've looked to Call of Duty's latest battle royale offering, Warzone, as a means to facilitate daily hangouts with friends. I was honest and said not really, given how quickly I fell off Call of Duty: Black Ops 4's Blackout. Smith asked if I would even be interested in such a thing. With the addition of large-scale Ground War maps, I asked if they were entertaining the potential of a battle royale. At an event before the launch of Call of Duty: Modern Warfare, Infinity Ward multiplayer design director Geoffrey Smith flipped a question on me.